Now, my love for dragon dogma is already well documented. However this was a blessing in disguise as it allowed Itsuno to eventually create the game of his dreams, Dragon’s Dogma. Which led to Capcom putting the series on ice and eventually handing it over to Ninja Theory to put a western spin on the franchise. By 2008 the industry was quite different from the environment in which Devil May Cry 3 was released. In 2008, Devil May Cry 4 was released to some fanfare, but ultimately failed to meet sales expectations by Capcom. Who would imagine that a team whose expertise lies in fighting games with responsive gameplay that can entertain hundreds of hours of fun and focused single-player experience? Devil May Cry 3 was just as cool as its protagonist Dante and was so successful that a sequel was ordered for the upcoming next generation of consoles. And this is a bar where only a few titles reach it. Say what you want about Devil May Cry 3, but even 16 years after its initial release, it’s still the standard of quality to which any action game should strive. So Itsuno and his team requested higher officials at Capcom to flag off a prequel to the original Devil May Cry so that they could redeem themselves in the eyes of fans.Īnd oh man did they ever. They sent, but it left a sour taste in everyone’s mouth. was not what the fans liked.īut six months before release, Hideki Itsuno was brought in to bring the game to a shippable condition. And while the original Devil May Cry was well received, Devil May Cry 2 could not follow up on that success as the team focused on the aspects they thought defined Devil May Cry. But to put it short, the team working on it was mostly made up of developers who had never worked on a console game before. Now, the development story of Devil May Cry 2 is pretty complicated. Devil May Cry 2 was flagged for development before the first game ended development. Instead, he was brought in to fix the sequel to Hideki Kamiya’s Devil May Cry. An RPG based on his love for Dungeons & Dragons and the ideas for that game would be taken over by other Capcom employees and would lead to the hugely successful Monster Hunter franchise. ![]() You see, in the beginning, Itsuno was about to work on the game of his dreams. SNK.īut luck would have it that Itsuno would find himself trying to fix a mess that would solidify his legacy. After that, Itsuno became one of Capcom’s best-known directors/planners for fighting games and was responsible for some of the all-time classics such as JoJo’s quirky adventure fighting game and Capcom vs. ![]() And it’s impressive that in just one year in business, Itsuno got to work on one of Capcom’s crown jewels. ![]() In Japanese game development, a planner wears a lot of hats, from calling the shots on design decisions all the way to team management. The revelation that Itsuno made its debut in the fighting game also explains why the man’s focus is on smooth gameplay.Īmro actually got his start as a planner on the Street Fighter prequel, Street Fighter Alpha. He joined Capcom in 1994 because he belonged to fighting games and it was just an easy commute, even though he was more a fan of Capcom’s rival fighting SNK. Not only has he been one of Capcom’s cornerstones for more than 30 years, and his name is also one of the greatest action titles in all of gaming. Hideki Itsuno A certified legend and a hero of the industry. ESTNN would like to congratulate and pay tribute to one of the best video game directors in the world. On August 25, 2022, Capcom mainstay and absolute legend Hideki Itsuno turns 52.
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